Joshua Ross
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Portfolio


Creative Programming

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Nuit Blanche 22

Physically interactive projection mapped art piece

Nuit Blanche 22
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Made using TouchDesigner, Python, FMOD, C#, and Kinect. Handled much of the technical aspects of the project.

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Cadillac Chinese NY

Interactive installation for a Chinese New Year event

Cadillac Chinese NY
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Created with TouchDesigner, Leapmotion, and Python.

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Nuit Blanche 21

10-Minute digital interactive art piece

Nuit Blanche 21
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Mostly fixed up bugs and made minor improvements.

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Touchdesigner Kinect Demos

TD Kinect Demos

Touchdesigner Kinect Demos

Demos in Touchdesigner based on movement and data from a Kinect.

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Engine Programming

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Impetus

Game Engine with C++/Vulkan

Impetus
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Solo built engine with C++/Vulkan for my college capstone project..

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Squeaky Engine

Game Engine with C++/OpenGL

Squeaky Engine
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Made as a midstone project using C++/OpenGL and FMod.

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Other

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Waypoint

Game made collaboratively in Unreal Engine 5

Waypoint
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I designed a weapon and pickup system. Allowing many different weapons to be easily swapped and modified. Using C++ at it's core and Blueprints ontop for ease of use.

While implemented it was not fully utilized to it's extent available from time constraints..

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Old OpenGL Demos

Various graphics and physics demos

Old OpenGL Demos

Demos done for classes.

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Motiontracking Vr

Optictrack Quest 2 unreal integration

Motiontracking Vr

tennis racket is an actual tennis racket being tracked.

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Email: contact@joshua-ross.com
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